Adjacencies

Turning Conway’s Game of Life, into the Game of the City
Isle of Dogs is an area in London, in need of a human-scale redistribution of functions. Largely residential and desolated during daytime, it’s the complete opposite from its adjacent counterpart: Canary Wharf. Bustling with office workers during the day, Canary Wharf is a ghost town by night.

In numbers, the isle hosts 24,831 residents and 96,000 employees - of which only 4,650 reside locally. This makes the total amount of users of the area 113,181, wildly divided into two separate communities, subcultures, and daily rhythms.

In Cellular Automata (CA), such as Conway’s Game of Live, a cell’s state is dependent of the states of its neighbours. Could we use this algorithm from the 70s as a new method for planning cities - almost as an anti-zoning tool? Adjacencies is series of experiments with CA as a method for creating urban plans with a high local variety.

Where, when London, 2013
While studying at
AA School of Architecture
Team Viral Doshi, Carlos Zulueta, Tessa Steenkamp
Tutors Michael Weinstock, Evan Greenberg

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Designing and producing a digital bonfire